DOS2:Escape from Reaper's Eye: Difference between revisions
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| description = Escape from Reaper's Eye is a quest in Divinity: Original Sin II. It is initiated on Fort Joy beach at the beginning of Act One.}} | | description = Escape from Reaper's Eye is a quest in Divinity: Original Sin II. It is initiated on Fort Joy beach at the beginning of Act One.}} | ||
'''Escape from Reaper's Eye''' is a [[Quests in Divinity: Original Sin II|quest]] in ''[[Divinity: Original Sin II]]''. It is initiated on [[Fort Joy]] beach at the beginning of [[Act One (DOS2)|Act One]]. | '''Escape from Reaper's Eye''' is a [[Quests in Divinity: Original Sin II|quest]] in ''[[Divinity: Original Sin II]]''. It is initiated on [[Fort Joy]] beach at the beginning of [[Act One (DOS2)|Act One]]. | ||
== Related Quests == | |||
* {{Quest DOS2|Escape from Reaper's Eye}} | |||
** {{Quest DOS2|Seek and You Shall Find}} | |||
** {{Quest DOS2|Silence the Shrieking}} | |||
== Characters == | == Characters == | ||
Revision as of 22:21, 14 February 2026
{{#seo| description = Escape from Reaper's Eye is a quest in Divinity: Original Sin II. It is initiated on Fort Joy beach at the beginning of Act One.| image = | keywords = Escape from Reaper's Eye, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Escape from Reaper's Eye - Divinity Wiki| type = article}}
Escape from Reaper's Eye is a quest in Divinity: Original Sin II. It is initiated on Fort Joy beach at the beginning of Act One.
Related Quests
Characters
Sir Lora is a squirrel who can be found past the voidlings on the beach at Template:Coords.
Tam is located down the stairs past the waypoint at Template:Coords.
Trice, who survived the Merryweather sinking, is near the coastline past the broken bridge at Template:Coords.
Heading south, the player character encounters an interrogation with
Atusa. You learn more about File:Icon DOS2 Alexander.png Alexander and
The Hammer and a 'potential cure' for the darkness within the player.
Elodi, an elf, is shaken down inside Fort Joy Ghetto's gates. Talk to her to learn she is a famed assassin. Doing so initiates the quest Template:Quest.
- After talking to Elodi, she directs the player character to
Saheila, a blind elf pacing around a campfire at Template:Coords. Talking to her initiates Template:Quest.