| Mody |
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| Appearances | Divinity: Original Sin II |
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| Level |
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| Vitality |
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| Physical armour |
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| Magic armour |
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| Strength |
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| Finesse |
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| Intelligence |
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| Constitution |
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| Memory |
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| Wits |
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| Level |
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
|
| Finesse |
|
| Intelligence |
|
| Constitution |
|
| Memory |
|
| Wits |
|
| Level |
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
|
| Finesse |
|
| Intelligence |
|
| Constitution |
|
| Memory |
|
| Wits |
|
| Level |
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
|
| Finesse |
|
| Intelligence |
|
| Constitution |
|
| Memory |
|
| Wits |
| |
Mody is a Sourcerer child running around the caverns at Fort Joy in Divinity: Original Sin II.
When you talk to Mody, he asks to play hide and seek. In the first round, you can find him at Template:Coords. In the second round, he turns invisible and hides at Template:Coords. Then, he leads the player to a hole where they need a shovel to create their own entrance to the Forgotten Cell. Here, Mody introduces you to his friend, Lord Withermoore, a skeleton knight who is seen impaled to the wall using the Spear of Braccus Rex.
Talking to Withermoore initiates Template:Quest.