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DD:Restore Mardaneus' Sanity

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Revision as of 21:03, 28 March 2025 by Alex (talk | contribs)
{{#seo| description = Restore Mardaneus' Sanity is a Divine Divinity quest in Aleroth.| image = | keywords = Restore Mardaneus' Sanity, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Restore Mardaneus' Sanity - Divinity Wiki| type = article}}

Restore Mardaneus' Sanity is a Divine Divinity quest in Aleroth.

Objectives

Template:Questline Template:Questline Template:Questline Template:Questline

Walkthrough

When the player character awakens and speaks with Template:Icon, he informs them that their leader Template:Icon has gone "as crazy as a loon" and might be possessed by a demon. The player character can offer to meet with Mardaneus or put him out of his misery. If offering to meet Mardaneus, Joram directs the player character southwest to Mardaneus' House.

Upon exiting Joram's House, Template:Icon can be found walking Mardaneus home. Mardaneus insists they must be vigilant because Nemesis is near. He states that he could try to rest, if only the voice in his head would fall silent.

At the entrance of Mardaneus' House, Mardaneus has a vision of Lanilor as Thelryon Hashnitor, the demon lord of decay. He freezes Lanilor at his doorstep and locks himself in his house. Speaking with Lanilor initiates Template:Quest. It is still possible to complete Lanilor's quest and receive the quest rewards without speaking to him. Otherwise, Lanilor asks the player character to speak with Mardaneus to unfreeze him. If informing Lanilor that the door is locked, he tells them to enter Mardaneus' House via a secret tunnel at the bottom of Aleroth Well.

Several passages sprawl out at the bottom of Aleroth Well. Mardaneus' house is toward the southwest tunnel. A locked door bars the way to a ladder, but the key is on a crate next to the door. If speaking with Mardaneus, he can be convinced to unfreeze Lanilor, who informs the player character about the Aleroth Catacombs.

Quest rewards

  • Mardaneus' sanity

Notes

  • If entering Mardaneus' House via Aleroth Well before Lanilor is frozen, the cutscene does not occur and the player character is locked in the house. In this scenario, the player character must leave Mardaneus' House, trigger the cutscene by approaching the entrance, and return to Mardaneus' House via the well.