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DOS2:Lady o' War

Quest in I, the Godwoken
Revision as of 22:43, 12 May 2026 by Skelluwu (talk | contribs)
{{#seo| description = Lady o' War is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle I, the Godwoken.| image = | keywords = Lady o' War, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Lady o' War - Divinity Wiki| type = article}}

Lady o' War is a quest in Divinity: Original Sin II. It is part of the chronicle I, the Godwoken.

Objectives

Quest content may vary based on party choices.

Speak with Malady.
Speak with Malady once more.
  • Malady should know what to do next.
Find out how to control the ship.
  • Made of elven livewood, the Lady Vengeance is conscious but unable to sail. The means to control the ship must be somewhere on board.
  • The password for the master cabin is 'Fortitude'.
  • Dallis used a living scar to steer the Lady Vengeance - perhaps we can too.
  • We spoke with a rat who recalls that Dallis controlled the ship by singing from a strange song book.
  • Belowdecks we found Dallis' stateroom. To enter, we must get past the two doors that bar the way.
  • Ranley, a Magister survivor locked in the brig, told us that Dallis sang to the ship when it was under her command. We should search her room for the song.
  • The comatose Alexandar had a rather peculiar gem on him. It might come in handy...
Search Dallis' cabin.
  • Now that we're in, we should search Dallis' stateroom thoroughly.
Take control of the Lady Vengeance.
  • We found a song book in Dallis' stateroom.
Talk to Malady.
  • We released the ship from its bonds. In gratitude, it will take us wherever we need to go.
Protect Malady.
  • Dallis and her Magisters attacked. Malady can save us, but we must buy her time.
Quest complete.

Walkthrough

Upon boarding the Lady Vengeance, talk to Malady. She will speak of the head of the ship made of livewood, staying dormant, unmoving. Walking toward the head of the ship at   X: 541  Y: 538   will trigger a dialogue with Maeve, warning you not to touch the head. Proceeding to touch the figurehead and keeping your hand on it will set your party ablaze.

A dead magister found at   X: 564  Y: 531   has a Sodden Diary that once read, will tell you that the passcode is "Fortitude". Head to the lower deck of the ship, where Bishop Alexandar is being held. Ask Constance outside of the cell to open the gate. Persuade Magister Renly to allow you access, or kill her. Killing her will award 2250 xp to the party. Inspect Alexandar's body to find a gem around his neck and take it. Then, go to the door where Han is located at, specifically   X: 324  Y: 489  . Speaking to the door with the passcode will grant access. Entering the room grants the party 3600 xp. TBC

Tutorial

  • Board the Lady Vengeance
  • Talk to Malady
  • Read the Sodden Diary found on the dead magister at   X: 564  Y: 531  
  • Go to the lowest deck
  • Ask Constance to open the gate
  • Persuade Renly to allow access or kill her
  • Take the gem from Alexandar
  • Go to the door at   X: 324  Y: 489  
  • Insert the gem and say the passcode
  • Enter the room (+3600 xp)