DOS2:Troubled Waters
More actions
Troubled Waters is a quest in Divinity: Original Sin II.
Objectives
Walkthrough
This is the player character's first quest after leaving the tutorial area of The Merryweather is initiated by talking to Magister Siwan when you first wake up.
Upstairs on the second floor, speak to Magister Payde, or pickpocket the key to the stern room to gain access. Upon entering the door, you will encounter Windego and a group of Magisters. After a brief conflict, you, along with the other sourcerers are knocked unconscious, while the magisters are found dead. Take the stairs to your right and continue the quest to leave the ship.
Entering the easternmost room, you encounter Magisters Rick and Murtof. On a failed persuasion check, you enter combat. Further into the west section of the third deck towards the right across the fire, there will be a dead Magister Priest Medwyn. She has a skull marked key that unlocks the storage holding Deathfog Barrels in the middle of the deck. Further down that path is an undead eternal sitting in a small room. Upon interacting, he reveals himself as Fane. After opening the Deathfog container room, tentacles appear, which break the death fog barrels.
Head up to the deck and kill the two vicious voidlings. After finishing combat, make your way towards the wheel, where tentacles will trigger explosive barrels, killing Captain Kalwyn and another Magister Knight. Investigating the captain's body reveals a scroll of blinding radiance. Head to the life boat on the northern side of the ship and talk to the dwarf and child. Either listen to the child and check on survivors or listen to the dwarf and leave.
If searching for survivors, go back down to the third floor, and fight void hatchlings along with the other surviving NPCs.
After combat, you learn that Magister Siwan is wounded but alive in The Hold. You can attempt to save her, resulting in the ship sinking with you still inside, or head back up to the lifeboat, where you are knocked out. Either way, this will trigger a cutscene with High Judge Orivand and end the quest.