Toggle menu
2.9K
1.9K
8
23.6K
Divinity Wiki
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

DOS2:Action points

Gameplay mechanics in multiple Divinity games
Revision as of 09:41, 6 February 2026 by Alex (talk | contribs) (Created page with "{{Stub}} '''Action points (AP)''' are used to take actions during combat. All actions have varying point costs. == Divinity: Original Sin II == Each character replenishes {{AP DOS2|4}} at the beginning of their combat turn. When all AP is depleted, the character's turn ends. Unspent AP is added to the character's next turn but cannot exceed their maximum AP. == Differences from Baldur's Gate 3 == ''Baldur's Gate 3'' adopts ''Dungeons & Dragons 5e'' rules, which usu...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Action points (AP) are used to take actions during combat. All actions have varying point costs.

Divinity: Original Sin II

Each character replenishes 4 AP at the beginning of their combat turn. When all AP is depleted, the character's turn ends. Unspent AP is added to the character's next turn but cannot exceed their maximum AP.

Differences from Baldur's Gate 3

Baldur's Gate 3 adopts Dungeons & Dragons 5e rules, which usually allows each character to move up to 9m (30ft) per turn and take an action and bonus action. Actions and bonus actions can scale based on character build whereas movement can vary based on factors such as character race. For simplicity, we assume characters are moving up to 9m (30ft) per turn and taking 1 action and 1 bonus action. This splits the combat economy into multiple resources: movement, action, and bonus action.

In Divinity: Original Sin II, all combat actions use AP. This means characters can use all AP on a single action, such as travelling a great distance. Alternatively, they can forego movement to attack multiple times per turn.

How to increase action points