DOS2:Action points
More actions
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Action points (AP) are used to take actions during combat. All actions have varying point costs.
Divinity: Original Sin II
Each character replenishes
4 AP at the beginning of their combat turn. When all AP is depleted, the character's turn ends. Unspent AP is added to the character's next turn but cannot exceed their maximum AP.
Differences from Baldur's Gate 3
Baldur's Gate 3 adopts Dungeons & Dragons 5e rules, which usually allows each character to move up to 9m (30ft) per turn and take an action and bonus action. Actions and bonus actions can scale based on character build whereas movement can vary based on factors such as character race. For simplicity, we assume characters are moving up to 9m (30ft) per turn and taking 1 action and 1 bonus action. This splits the combat economy into multiple resources: movement, action, and bonus action.
In Divinity: Original Sin II, all combat actions use AP. This means characters can use all AP on a single action, such as travelling a great distance. Alternatively, they can forego movement to attack multiple times per turn.