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DOS2:Character creation

From Divinity Wiki
Revision as of 00:49, 8 February 2026 by Alex (talk | contribs)

Character creation occurs at the beginning of each new save. The player can select one of six origin characters or create a custom character.

Origins

Main article: Origins

Origins have unique backstories and quests.

Presets

The preset tab suggests 14 different builds with recommended abilities, attributes, and skills. These builds are suggestions, not classes. Divinity: Original Sin II is a class-less system, so characters are not locked to specific mechanics. For example, this means the player can select the 'Ranger' preset and swap out ranged abilities with sneaking and thievery, which are abilities characteristic of a 'Rogue'.

Attributes

Characters have six attributes. In general, strength and finesse affect physical damage while intelligence affects magic damage.

  • Strength increases damage with strength-based weapons and skills, and increases maximum carry capacity.
  • Finesse increases damage with finesse-based weapons and skills.
  • Intelligence increases intelligence-based damage.
  • Constitution determines character vitality, which is maximum health.
  • Memory increases maximum memory slots, which are needed to learn skills. Characters gain maximum memory slots as they level even if no points are added. Increasing memory will increase the number of maximum slots they gain per level.
  • Wits determine critical chance, initiative, and ability to detect traps and hidden treasures.

Attributes have an initial base value of 10. During character creation, 3 points can be distributed across attributes, with each subsequent level up granting 2 additional points.

Abilities

Abilities are categorized as combat or civil, which each have 3 additional sub-categories.

Name Description Category Sub-category
Aerotheurge Increases all air damage dealt Combat Skills
Geomancer Increases all poison and earth damage dealt, and any physical armour restoration caused Combat Skills
Huntsman Increases damage bonus when attacking from high ground Combat Skills
Hydrosophist Increases all water damage dealt, and any vitality healing or magic armour restoration caused Combat Skills
Necromancer Heals the user whenever damage is dealt directly to vitality Combat Skills
Polymorph Provides 1 free attribute point per point invested Combat Skills
Pyrokinetic Increases all fire damage dealt Combat Skills
Scoundrel Increases movement speed and critical modifier Combat Skills
Summoning Increases vitality, damage, physical armour and magic armour of summons and totems Combat Skills
Warfare Increases all physical damage dealt Combat Skills
Ranged Increases damage and critical chance when using bows and crossbows Combat Weapons
Single-Handed Increases damage and accuracy when using a single-handed weapon with a shield or empty off-hand Combat Weapons
Two-Handed Increases damage and critical multiplier when using two-handed melee weapons Combat Weapons
Leadership Grants dodging and resistance bonuses to all allies within 8m radius Combat Defence
Perseverance Restores magic armour after recovering from frozen or stunned, and restores physical armour after knocked down or petrified Combat Defence
Retribution Reflects received damage to attacker Combat Defence
Loremaster Identifies enemies and items by examining them or using an identifying glass Civil Craftsmanship
Telekinesis Moves items telepathically regardless of weight Civil Craftsmanship
Sneaking Reduces others' sight cones and increases character movement speed while sneaking Civil Nasty deeds
Thievery Improves lockpicking and pickpocketing skills Civil Nasty deeds
Bartering For each point invested, traders reduce their prices while paying more for character items Civil Personality
Lucky Charm Increases likelihood of finding extra treasure wherever loot is stashed Civil Personality
Persuasion Increases likelihood of convincing others in dialogues, and increases how much characters like you Civil Personality