| Amyro |
|---|
| Appearances | Divinity: Original Sin II |
|---|
| Race | Elf |
|---|
| Level |
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| Vitality |
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| Physical armour |
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| Magic armour |
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| Strength |
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| Finesse |
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| Intelligence |
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| Constitution |
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| Memory |
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| Wits |
|
| Level |
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
|
| Finesse |
|
| Intelligence |
|
| Constitution |
|
| Memory |
|
| Wits |
|
| Level |
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
|
| Finesse |
|
| Intelligence |
|
| Constitution |
|
| Memory |
|
| Wits |
|
| Level |
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
|
| Finesse |
|
| Intelligence |
|
| Constitution |
|
| Memory |
|
| Wits |
| |
Amyro is an imprisoned elven Sourcerer in Act One of Divinity: Original Sin II.
Involvement
Act One
Amyro is friends with Sahelia, and she requests that the player character save him if they have not done so already.
If the player chooses to help free Amyro, he claims to know how to escape the island.