| Rulah |
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| Appearances | Divinity: Original Sin II |
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| Race | Elf |
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| Level |
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| Vitality |
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| Physical armour |
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| Magic armour |
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| Strength |
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| Finesse |
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| Intelligence |
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| Constitution |
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| Memory |
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| Wits |
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| Level |
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| Vitality |
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| Physical armour |
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| Magic armour |
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| Strength |
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| Finesse |
|
| Intelligence |
|
| Constitution |
|
| Memory |
|
| Wits |
|
| Level |
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
|
| Finesse |
|
| Intelligence |
|
| Constitution |
|
| Memory |
|
| Wits |
|
| Level |
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
|
| Finesse |
|
| Intelligence |
|
| Constitution |
|
| Memory |
|
| Wits |
| |
Rulah is an elven Sourcerer in the Act One of Divinity: Original Sin II.
Involvement
Act One
Rulah is in the caverns of Fort Joy. After defeating the frogs farther in the caverns, speaking with her initiates dialogue where she thanks the party for getting rid of the frogs to protect the children, granting 600 XP.