| Amyro |
|---|
 |
| Appearances | Divinity: Original Sin II |
|---|
| Race | Elf |
|---|
| Level |
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| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
|
| Finesse |
|
| Intelligence |
|
| Constitution |
|
| Memory |
|
| Wits |
|
| Level |
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
|
| Finesse |
|
| Intelligence |
|
| Constitution |
|
| Memory |
|
| Wits |
|
| Level |
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
|
| Finesse |
|
| Intelligence |
|
| Constitution |
|
| Memory |
|
| Wits |
|
|
Amyro is an imprisoned elven Sourcerer in Act One of Divinity: Original Sin II.
Involvement
Act One
Saheila asks the player character to save Amyro, if they have not done so already. If choosing to free Amyro, he claims to know an escape route from Fort Joy.