| Noosey |
|---|
 |
| Appearances | Divinity: Original Sin II |
|---|
|
| Level |
3
|
| Vitality |
64
|
| Physical armour |
|
| Magic armour |
|
| Strength |
12
|
| Finesse |
11
|
| Intelligence |
11
|
| Constitution |
11
|
| Memory |
11
|
| Wits |
10
|
| Level |
3
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
12
|
| Finesse |
11
|
| Intelligence |
11
|
| Constitution |
11
|
| Memory |
11
|
| Wits |
10
|
| Level |
3
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
12
|
| Finesse |
11
|
| Intelligence |
11
|
| Constitution |
11
|
| Memory |
11
|
| Wits |
10
|
| Level |
3
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
12
|
| Finesse |
11
|
| Intelligence |
11
|
| Constitution |
11
|
| Memory |
11
|
| Wits |
10
| |
Noosey is one of Griff's lackeys at Fort Joy in Divinity: Original Sin II.
"Not scared, are ya? Go on. Down the hatch."
—Noosey
Involvement
Act One
Interacting with Noosey initiates Template:Quest quest. She informs the player character of the underground fighting ring, urging them to join.