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DOS2:Troubled Waters

Quest (DOS2)
Revision as of 19:20, 13 February 2026 by Alex (talk | contribs)
{{#seo| description = Troubled Waters is a quest in Divinity: Original Sin II.| image = | keywords = Troubled Waters, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Troubled Waters - Divinity Wiki| type = article}}

Troubled Waters is a quest in Divinity: Original Sin II. It is initiated by speaking with Magister Siwan on the Merryweather during the Prologue.

Objectives

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Walkthrough

After awakening on the Merryweather, leave the tutorial deck to speak with Siwan on the lower deck. She directs the player character to the stern room on the opposite side of the lower deck. The entrance to the stern room is guarded by Payde, who must be interacted with to gain access. Otherwise, the player character can pickpocket the Key to Stern Room from him.

In the stern room, Windego is being interrogated by three Magisters. She confesses to killing Finn, breaks her Source Collar, and kills all nearby Magisters while knocking the player character unconscious. Upon awakening, the player character can take the nearby staircase to access the middle level.

On the middle level of the ship, Ricks and Murtof have locked themselves in the easternmost room. The player character must attack the door to break it and gain access. Upon entering, Murtof immediately questions the player character. If failing to persuade the Magisters to lay down arms, both Ricks and Murtof become hostile.

On the other side of the middle level, Medwyn's corpse can be found, which contains a Skull-Marked Key unlocking the skull-marked door with Deathfog Barrels. If entering, tentacles smash through the walls, breaking the death fog barrels and contaminating the area.

On the upper level, the player character immediately enters combat with two Viscous Voidlings. After killing the Voidlings, continue along the upper deck, where tentacles break explosive barrels, killing Captain Kalwyn and another Magister Knight. Investigating Kalwyn's body reveals a Blinding Radiance Scroll.

On the northern end of the upper level, Gil is in a lifeboat with two children. He is rushed to leave, but one of the children insists on saving survivors on the lower deck. The player character can leave immediately or return to the lower deck.

If returning to the lower deck, Void Hatchlings attack the player character and remaining survivors. After combat, the player character can return to Siwan, who is severely wounded but alive. Regardless of whether the player character attempts to save or kill her, the Merryweather sinks, triggering a cutscene with High Judge Orivand, and ending the Prologue.