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DOS2:Physical armour

Gameplay mechanic
Revision as of 20:01, 14 February 2026 by Alex (talk | contribs) (Created page with "{{Stub}} '''Physical armour''' absorbs Physical damage. If Physical armour is above 0, the character is immune to physical statuses like Bleeding and Knocked Down. {{SHORTDESC:Gameplay mechanic}} Category:Gameplay mechanics Category:Gameplay mechanics in DOS2")
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Physical armour absorbs Physical damage. If Physical armour is above 0, the character is immune to physical statuses like Bleeding and Knocked Down.