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DOS2:Stingtail

Trader in Fort Joy Ghetto
{{#seo| description = Stingtail is a trader in Fort Joy Ghetto during Act 1 of Divinity: Original Sin 2 (DOS2).| image = Icon DOS2 Stingtail.png| keywords = Stingtail, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Stingtail - Divinity Wiki| type = article}}
Stingtail
AppearancesDivinity: Original Sin II
GenderMale
RaceLizard
FactionHouse of Dreams
OccupationTrader
Stats

Level 3
Vitality 60
Physical armour
Magic armour 8
Strength 10
Finesse 10
Intelligence 12
Constitution 10
Memory 12
Wits 10

Level 3
Vitality
Physical armour
Magic armour
Strength 10
Finesse 10
Intelligence 12
Constitution 10
Memory 12
Wits 10

Level 3
Vitality
Physical armour
Magic armour
Strength 10
Finesse 10
Intelligence 12
Constitution 10
Memory 12
Wits 10

Level 3
Vitality
Physical armour
Magic armour
Strength 10
Finesse 10
Intelligence 12
Constitution 10
Memory 12
Wits 10

Technical
IDffb80725-25ff-4174-98cb-60a11612e5c4

Stingtail is a trader in Fort Joy during Act One of Divinity: Original Sin II.

'Drudanae... it makes you master of all you see when you sleep. The dreamer is not the play-actor, but the playwright.'

Involvement

Background

Long ago, Stingtail weaved the scar into Sebille's face.

As a member of the House of Dreams, he once envisioned peace across Rivellon: a new Divine had risen, eradicating Voidwoken and restoring stability to all the realms. As Stingtail unraveled his vision in pursuit of its path, Magisters breached his home and sent him to Reaper's Eye.

Act One

Stingtail often sleeps by the shore of Fort Joy Ghetto at   X: 184  Y: 75  . Since his capture by Magisters, he frequently feeds his dreams with illicit Drudanae, hoping to solve the Void problem by envisioning its solution.

Combat

  • Air resistance 10%
  • Fire resistance 10%
  • Water resistance 10%