Portal:Divinity II: Dragon Knight Saga
These changes reflect the insights we've gained from seeing people play the previous Divinity games, and we think all those changes combined, together with all the extra content, make the entire Divinity II experience a lot more fun. Returning players will find that where we thought the game flow was broken, entire areas have been modified, and that many in-game actions that could at times be frustrating, have now been made much more accessible. There have also been many performance improvements and you should immediately see that the graphical quality has been increased.
Subtle game differences exist between Dragon Knight Saga and Ego Draconis
b) Most anti-dragon zones (the red auras) have been removed
c) In a lot of places enemy placement has been modified, especially in the latter parts of the game (e.g. Oroboras fjords)
d) Loot balancing has been radically changed
e) Difficulty spikes have been addressed
f) Major graphical overhaul
g) A variety of mechanic changes should make combat feel better (e.g. no homing missiles, level difference not that important anymore when dealing with enemies)
Dragon Knight Saga is being backported to players that purchased Ego Draconis and Flames of Vengeance The patch will offer players of both game versions with the same in-game experience.
Divinity II: Dragon Knight Saga will also release a remastered soundtrack for the game by composer Kirill Pokrovsky.