Talents (DOS EE)
Each character starts with 2 talents points. The character will gain another point at level 3 and will continue to gain more every four levels afterwards, ending up with 7 talent points.
|All Skilled Up||Gives you 2 extra Ability Points to spend.||Level 3|
|Anaconda||Increases your damage with crushing weapons by 10%.||Single-handed 1|
|Arrow Recovery||Gives you 33% chance to recover a special arrow after shooting it.|
|Avoid Opportunists||Gives you the ability to evade attacks of opportunity.||Expert Marksman 1|
|Back-Stabber||Allows a character to backstab with daggers, knives, rondels and rapiers.|
|Bigger and Better||Gives you 1 extra Attribute Point(s) to spend.||Level 5|
|Bully||Boosts non-magical attacks against opponents that are knocked down, slowed or crippled by 50%.|
|Comeback Kid|| When an opponent lands the blow that should kill you, Comeback Kid will leave you with 1 health as long as you had more than 1 left.
Incompatible with Leech
|Courageous|| Grants you immunity to Fear, but you can no longer flee from combat.
Incompatible with Escapist
|Demon|| A character with Demon has an extra 15% Fire Resistance but takes a 15% penalty to Water Resistance. In addition the maximum Fire Resistance is raised by 10.
Incompatible with Ice King
|Elemental Affinity||Lowers the Action Point cost of spells by 1 when standing in a surface of the same element.|
|Elemental Ranger||Arrows will inflect bonus elemental damage depending on the surface your target is standing in.||Expert Marksman 5|
|Escapist|| Allows you to flee combat even when enemies are right next to you.
Incompatible with Courageous
|Far Out Man||Increases the range of spells and scrolls by 2m.|
|Five-Star Diner||Doubles the effects of food.|
|Glass Cannon|| Gives 4 extra Recovery Action Points, but your total Vitality is decreased by 50%.
Incompatible with Lone Wolf
|Guerrilla||Increases attack damage while sneaking by 50%.||Sneaking 1|
|Headstrong||Gives you a 20% bonus against being Frozen, Stunned, Petrified and Knocked Down.||Scoundrel 5|
|Hyperopia||Makes you farsighted, causing your ranged attacks to be precise at long distances, but inaccurate when your target is close by.||Expert Marksman 2|
|Ice King|| A character with Ice King has an extra 15% Water Resistance, but takes a 15% penalty to Fire Resistance. In addition the maximum Water Resistance is raised by 10.
Incompatible with Demon
|Iron Hide||Gives you 3% x Man-at-Arms extra Elemental Resistance.||Man-at-Arms 5|
|Know-it-All||Decreases everyone's attitude towards you by 20 but gives you 1 extra point in Intelligence.|
|Leech|| Heals you when standing in blood.
Incompatible with Comeback Kid
|Light Stepper||Gives you a +2 Perception bonus for detecting traps and secrets.|
|Lightning Rod||Makes you immune to stun.||Aerotheurge 5|
|Lone Wolf|| A character with Lone Wolf can no longer have a companion but receives a 70% bonus to base vitality, 2 bonus to Turn Action Points and Maximum Action Points and an extra ability point on level up.
Incompatible with Glass Cannon
|Magician||Gives your one extra use of a wand skill.||Wand 1|
|Morning Person||When resurrected, you revive with full health.||Body Building 1|
|My Precious||Every time you hit or get hit, your gear has a 50% chance of not losing durability.|
|Opportunist||Gives you the ability to perform attacks of opportunity.||Man-at-Arms 1|
|Pack Mule||Doubles the amount of weight you can carry.|
|Parry Master||Grants 10% Blocking Chance while dual wielding.||Dual Wielding 4|
|Pet Pal||Enables you to talk to animals.|
|Picture of Health||Gives you 3% x Man-at-Arms extra Vitality.||Man-at-Arms 2|
|Pinpoint||Your grenade throws will never miss again.||Scoundrel 1|
|Politician||Gives you 2 bonus points in Charisma, but you lose a point in Intelligence.|
|Scientist||Gives you a bonus point in Blacksmithing and one in Crafting.|
|Sidestep||Gives you 10% extra chance to evade hits.||Expert Marksman 4|
|Sidewinder||Removes your defense penalty when flanked.||Man-at-Arms 5|
|Slingshot||Adds a 5 meter distance to your grenade throws.||Man-at-Arms 1|
|Speedcreeper||A character with Speedcreeper moves at normal speed while sneaking.||Sneaking 1|
|Stand Your Ground||A character with Stand Your Ground cannot be knocked down.||Body Building 5|
|Stench||Decreases everyone's attitude towards you by 25, but melee opponents will find you less attractive in combat.|
|Swift Footed||Gives you a 10% movement bonus.||Scoundrel 2|
|Thick Skin||Gives you extra armour equal to your Man-at-Arms ability +5.||Man-at-Arms 1|
|Voluble Mage||Grants you immunity to Muted.||Willpower 5|
|Walk it Off||Reduces the duration of statuses that have a Bodybuilding saving throw by one turn.|
|What a Rush||Increases your Turn Action Points and Maximum Action Points by 2 when your vitality is below 30%.|
|Weatherproof||Makes you immune to environmental effects.||Geomancer 5|
|Zombie||Lets you heal from poison but causes damage from regular healing.|