DD:Joram's house
More actions
| Abandoned house | ||||
| ↑ | ||||
| Lanilor's house | ← | Joram's house | → | Healing shrine |
| ↓ | ||||
| Dragon statues | ||||
Joram's house is the player character's starting location in Divine Divinity.
Overview
The player character awakens in
Joram's cellar. The room has a healing potion, weapon, and shoes that can be used as starting gear. The cellar is also a potential base because it contains a bed, chest, and several barrels for storage.
Upstairs, Joram's house consists of one large room and a small study. Several books and letters can be found on tables and shelves.
If interacting with Joram, he reveals that he followed a white cat to the player character's body. Upon discovery, Joram brought the player character to his home, where they rested for the last three days in his cellar.
Joram freely shares his possessions, so all items can be taken from his house without consequence.
Characters
Literature