| Level | |
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| Vitality | |
| Physical armour | |
| Magic armour | |
| Strength | |
| Finesse | |
| Intelligence | |
| Constitution | |
| Memory | |
| Wits |
DOS2:Beast
Playable companion (DOS2)
More actions
| Beast | |||||||||||||||||||||||||||||||||||||||||
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| Appearances | Divinity: Original Sin II | ||||||||||||||||||||||||||||||||||||||||
| Gender | Male | ||||||||||||||||||||||||||||||||||||||||
| Race | Dwarf | ||||||||||||||||||||||||||||||||||||||||
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Beast is one of six Origin characters in Divinity: Original Sin II.
Involvement
Prologue
On the lower deck of the Merryweather, Beast notes the direction of the ship, estimating Fort Joy is 10.4 nautical miles away.
Act One
After the shipwreck, Beast is near the coastline in Fort Joy Ghetto at X: 125 Y: 163 . He is busy with moving around another shipwreck. If succeeding to help him, he offers one gold coin. The player character learns he has "business" north of Fort Joy in Driftwood. After this dialogue, he can join the party.