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DOS2:The Teleporter

Escape from Reaper's Eye quest
{{#seo| description = The Teleporter is a quest in Act 1 of Divinity: Original Sin 2 (DOS2). It overlaps with Escape from Fort Joy and its sub-quest Leaving Hand in Hand. All quests are part of the chronicle Escape from Reaper's Eye. To initiate The Teleporter, speak with Gawin in Fort Joy Ghetto.| image = | keywords = The Teleporter, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = The Teleporter - Divinity Wiki| type = article}}

The Teleporter is a quest in Act One of Divinity: Original Sin II. It overlaps with Escape from Fort Joy and its sub-quest Leaving Hand in Hand. All quests are part of the chronicle Escape from Reaper's Eye. The Teleporter quest is initiated by speaking with Gawin in Fort Joy Ghetto.

Objectives

The sequence and content of quests vary based on party choices.

Retrieve the teleportation gloves.
Put the gloves on and return to Gawin.
  • A crocodilian ate the teleportation gloves, but they remain intact.
Meet Gawin.
  • Gawin will meet us somewhere quiet, and then we'll teleport each other out of here.
Teleport Gawin to the opposite ledge.
  • Gawin needs our help getting out of Fort Joy.
Quest complete.
  • We won't be escaping with Gawin.
  • We teleported Gawin out of Fort Joy, but he broke the agreement and ran off (1,200 XP).

Walkthrough

Gawin is scheming an escape from Fort Joy. He asks the player character to retrieve the Gloves of Teleportation along the west coast of Fort Joy Ghetto near   X: 123  Y: 216  . Three hostile Saltwater Crocodiles are in the area, one of which can teleport after consuming the gloves. After killing the crocodiles (which grant 125 XP each), return the gloves to Gawin. He leads the party to the Hidden Alcove at   X: 281  Y: 261  . He attempts to deceive the party by asking to be teleported first, but if another party member is teleported before him, his plans are foiled.

It is possible to teleport him across to gain 1,200 XP and immediately kill him to gain another 200 XP. If he flees and the party chase after him, he is ambushed by a group of Magisters in Fort Joy Harbour.

Notes

If a party member is stuck on one of the ledges, it is possible to open the character's inventory, remove the equipped Gloves of Teleportation, and equip them to another nearby party member. The second party member can teleport the stranded member to a different location.