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| {{SEO | | {{SEO |
| | description = Attitude is a game mechanic spanning multiple Divinity games. In general, the mechanic reflects a character's disposition toward party members, which affects how the NPC behaves around the party. | | | description = Attitude is a game mechanic spanning multiple Divinity games. In general, the mechanic reflects a character's disposition toward party members, which affects how the NPC behaves around the party. |
| | image = | | | image = }} |
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| {{High priority}}
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| {{SHORTDESC: Gameplay mechanic in multiple Divinity games}}
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| <tabber> | | <tabber> |
| Divinity: Original Sin II = | | Divinity: Original Sin II = |
| '''Attitude''' is a game mechanic in ''[[Divinity: Original Sin II]]''. The number represents a character's favorability toward a party member, with positive numbers indicating good favorability and negative numbers indicating dislike. | | '''Attitude''' is a game mechanic in ''[[Divinity: Original Sin II]]''. The number represents a character's favorability toward a party member, with positive numbers indicating good favorability and negative numbers indicating dislike. |
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| == NPC attitude == | | == Character attitude == |
| Attitude affects merchant prices. [[Traders]] upcharge their wares if they dislike the party, while discounts are offered if they view the party favorably. | | Attitude affects merchant prices. [[Traders]] upcharge their wares if they dislike the party, while discounts are offered if they view the party favorably. |
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| NPC attitude can be increased through dialogue options and offering gifts (through the trading menu). Attitude can be decreased through dialogue and committing crimes. | | NPC attitude can be increased through dialogue options and offering gifts (through the trading menu). Attitude can be decreased through dialogue and committing crimes. |
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| | === Improving character attitude === |
| | * {{MdAbility DOS2|Persuasion}} |
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| == Companion attitude == | | == Companion attitude == |
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| {{SHORTDESC:Gameplay mechanic}} | | {{SHORTDESC:Gameplay mechanic}} |
| [[Category:Gameplay mechanics]]
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| [[Category:Gameplay mechanics in DD]] | | [[Category:Gameplay mechanics in DD]] |
| [[Category:Gameplay mechanics in DOS]] | | [[Category:Gameplay mechanics in DOS]] |
| [[Category:Gameplay mechanics in DOS2]] | | [[Category:Social mechanics in DOS2]] |