Strength is one of six attributes in Divinity: Original Sin II. Each point of strength increases +5% for all strength-based weapons.
DOS2:Strength: Difference between revisions
Attribute
More actions
Created page with "{{Stub}} '''Strength''' is one of six attributes. Each point of strength increases +5% for all strength-based weapons. {{SHORTDESC:Attribute}} Category:Gameplay mechanics Category:Gameplay mechanics in DOS2" |
m Alex moved page Strength to DOS2:Strength without leaving a redirect |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Stub}} | {{Stub}} | ||
'''Strength''' is one of six [[attributes]]. Each point of strength increases +5% for all strength-based weapons. | <tabber> | ||
|-| Divinity: Original Sin II = | |||
'''Strength''' is one of six [[attributes]] in ''[[Divinity: Original Sin II]]''. Each point of strength increases +5% for all strength-based weapons. | |||
|-| Divinity: Original Sin = | |||
'''Strength''' is a statistic in ''[[Divinity: Original Sin]]''. It determines character proficiency with strength-based weapons, how far items can be thrown, and maximum carry capacity. Strength can also improve Man-at-Arms skills and allow the character to equip stronger gear. | |||
</tabber> | |||
{{SHORTDESC:Attribute}} | {{SHORTDESC:Attribute}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics in DOS]] | ||
[[Category:Gameplay mechanics in DOS2]] | [[Category:Gameplay mechanics in DOS2]] | ||
Latest revision as of 03:40, 26 February 2026
| This article is a stub and still under development! |
Strength is a statistic in Divinity: Original Sin. It determines character proficiency with strength-based weapons, how far items can be thrown, and maximum carry capacity. Strength can also improve Man-at-Arms skills and allow the character to equip stronger gear.