Created page with "{{SEO | description = Attitude is a game mechanic spanning multiple Divinity games. In general, the mechanic reflects a character's disposition toward party members, which affects how the NPC behaves around the party. | image = }}{{High priority}} {{SHORTDESC: Game mechanic in multiple Divinity games}} <tabber> Divinity: Original Sin II = '''Attitude''' is a game mechanic in ''Divinity: Original Sin II''. The number represents a character's favorability toward a pa..."
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| description = Attitude is a game mechanic spanning multiple Divinity games. In general, the mechanic reflects a character's disposition toward party members, which affects how the NPC behaves around the party.
| description = Attitude is a game mechanic spanning multiple Divinity games. In general, the mechanic reflects a character's disposition toward party members, which affects how the NPC behaves around the party.
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| image =
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{{SHORTDESC: Game mechanic in multiple Divinity games}}
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{{SHORTDESC: Gameplay mechanic in multiple Divinity games}}
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Divinity: Original Sin II =
Divinity: Original Sin II =
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Companion attitude is affected by dialogue responses and the player character's choices in their origin quests and origin moments. If companion attitude falls too low, the companion might permanently leave the party.
Companion attitude is affected by dialogue responses and the player character's choices in their origin quests and origin moments. If companion attitude falls too low, the companion might permanently leave the party.
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Divinity: Original Sin =
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'''Attitude''' is a game mechanic in ''[[Divinity: Original Sin]]''.
'''Attitude''' is a game mechanic in ''[[Divinity: Original Sin]]''.
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Divine Divinity =
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'''Attitude''' is a game mechanic in ''[[Divine Divinity]]'', which represents an NPC's opinion of the player character.
'''Attitude''' is a game mechanic in ''[[Divine Divinity]]'', which represents an NPC's opinion of the player character.
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NPC attitude can be increased through dialogue options, completing certain quests, and offering gifts (through the trading menu). Attitude can be decreased through dialogue options and committing crimes, such as stealing.
NPC attitude can be increased through dialogue options, completing certain quests, and offering gifts (through the trading menu). Attitude can be decreased through dialogue options and committing crimes, such as stealing.
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[[Category:Game mechanics]]
[[Category:Gameplay mechanics]]
[[Category:Game mechanics in Divine Divinity]]
[[Category:Gameplay mechanics in DD]]
[[Category:Game mechanics in Divinity: Original Sin]]
[[Category:Gameplay mechanics in DOS]]
[[Category:Game mechanics in Divinity: Original Sin II]]
[[Category:Gameplay mechanics in DOS2]]
Latest revision as of 15:54, 30 March 2025
{{#seo| description = Attitude is a game mechanic spanning multiple Divinity games. In general, the mechanic reflects a character's disposition toward party members, which affects how the NPC behaves around the party.| image = | keywords = Attitude, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Attitude - Divinity Wiki| type = article}}
This article is listed as HIGH PRIORITY for development. Last edit: Mar 30, 2025.
Attitude is a game mechanic in Divinity: Original Sin II. The number represents a character's favorability toward a party member, with positive numbers indicating good favorability and negative numbers indicating dislike.
NPC attitude
Attitude affects merchant prices. Traders upcharge their wares if they dislike the party, while discounts are offered if they view the party favorably.
The attitude value reflected in an NPC is specific to the selected party member. This means that an NPC can dislike one party member but like another.
NPC attitude can be increased through dialogue options and offering gifts (through the trading menu). Attitude can be decreased through dialogue and committing crimes.
Companion attitude
Companion attitude is affected by dialogue responses and the player character's choices in their origin quests and origin moments. If companion attitude falls too low, the companion might permanently leave the party.
Attitude is a game mechanic in Divine Divinity, which represents an NPC's opinion of the player character.
NPC attitude
If the NPC views the player character favorably, they offer discounts on trade. If the NPC dislikes the player character, they increase their prices.
NPC attitude can be increased through dialogue options, completing certain quests, and offering gifts (through the trading menu). Attitude can be decreased through dialogue options and committing crimes, such as stealing.