DOS2:Tales of the Seven Gods: Difference between revisions
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{{Cquote DOS2|Tales of the Seven Gods | {{Cquote DOS2|Tales of the Seven Gods | ||
The seven gods were still young when they decided that each of them should have their own race to guide them through the eternal flow of time. And thus it happened that | The seven gods were still young when they decided that each of them should have their own race to guide them through the eternal flow of time. And thus it happened that {{DOS2|Rhalic}}, the most powerful of all gods, become the patron of the {{DOS2|human}}s. The burly {{DOS2|Duna}} created the {{DOS2|Dwarf|dwarves}} in his own likeness and even lived alongside them in the mountainous caverns. {{DOS2|Tir-Cendelius}}, the Poet, went into the woods and created the {{DOS2|Elf|elves}}. He blessed them with near-immortality and wisdom. The reptile goddess {{DOS2|Zorl-Stissa}} wished to command a proud warrior race and thus she created the {{DOS2|lizard}} people - fierce fighters from the {{DOS2|Wastelands}}.<br> | ||
The God {{DOS2|Vrogir}}, renowned for his brutality and violence created the {{DOS2|orc}}s and enslaved them for more than three hundred years before he left {{DOS2|Rivellon}}. {{DOS2|Xantezza}}, the Goddess of mirth and laughter, wanted an intelligent race, versed in the arts of magic around her. She created the {{DOS2|imp}}s, who were talented magicians and engineers. The Goddess {{DOS2|Amadia}} was an outsider, preferring to live in complete solitude. As the centuries passed the six races spread over the continent.<br> | The God {{DOS2|Vrogir}}, renowned for his brutality and violence created the {{DOS2|orc}}s and enslaved them for more than three hundred years before he left {{DOS2|Rivellon}}. {{DOS2|Xantezza}}, the Goddess of mirth and laughter, wanted an intelligent race, versed in the arts of magic around her. She created the {{DOS2|imp}}s, who were talented magicians and engineers. The Goddess {{DOS2|Amadia}} was an outsider, preferring to live in complete solitude. As the centuries passed the six races spread over the continent.<br> | ||
One day Amadia's dalliance with a {{DOS2|wizard}} resulted in the birth of several demi-gods. She granted her lover immortality and decided that she would act as the patron mother of the wizards. Although wizards are not considered their own separate race, they have always had their own goddess to pay tribute to.}} | One day Amadia's dalliance with a {{DOS2|wizard}} resulted in the birth of several demi-gods. She granted her lover immortality and decided that she would act as the patron mother of the wizards. Although wizards are not considered their own separate race, they have always had their own goddess to pay tribute to.}} | ||
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* On a shelf in {{DOS2|Orivand's Chambers}} at {{Coords DOS2|265|128}} | * On a shelf in {{DOS2|Orivand's Chambers}} at {{Coords DOS2|265|128}} | ||
* In {{DOS2|Amadia's Sanctuary}} at {{Coords DOS2|435|34}} | * In {{DOS2|Amadia's Sanctuary}} at {{Coords DOS2|435|34}} | ||
* In {{DOS2|Siva|Siva's}} house in {{DOS2|Driftwood}} at {{Coords DOS2|372|163}} | |||
== See also == | == See also == | ||
Latest revision as of 15:37, 6 May 2026
| Tales of the Seven Gods | |
|---|---|
| Appearances | Divinity: Original Sin II |
| Type | Book |
| Author | Unknown |
| Properties | |
| Weight | 0.5 |
| Value | 1 |
Tales of the Seven Gods is a book on deities in Divinity: Original Sin II.
Text
| “ | Tales of the Seven Gods The seven gods were still young when they decided that each of them should have their own race to guide them through the eternal flow of time. And thus it happened that Rhalic, the most powerful of all gods, become the patron of the humans. The burly Duna created the dwarves in his own likeness and even lived alongside them in the mountainous caverns. Tir-Cendelius, the Poet, went into the woods and created the elves. He blessed them with near-immortality and wisdom. The reptile goddess Zorl-Stissa wished to command a proud warrior race and thus she created the lizard people - fierce fighters from the Wastelands. |
” |
Locations
- In Fort Joy Caverns next to
Saheila - On a shelf in Orivand's Chambers at X: 265 Y: 128
- In Amadia's Sanctuary at X: 435 Y: 34
- In Siva's house in Driftwood at X: 372 Y: 163