DOS2:Talents: Difference between revisions
Gameplay mechanic (DOS2)
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Talents are | {{Stub}} | ||
'''Talents''' are a gameplay mechanic that can affect each character's features, abilities and attributes. | |||
{|class="wikitable sortable" | |||
! Name !! class="unsortable"|Description !! Requirements | |||
|- | |||
| {{MdTalent DOS2|All Skilled Up}} || Immediately grants 1 extra combat ability point(s) and 1 extra civil ability point(s) || Level 2 | |||
|- | |||
| {{MdTalent DOS2|Ambidextrous}} || Reduces cost of using grenades and scrolls by 1 AP when offhand is free || None | |||
|- | |||
| {{MdTalent DOS2|Ancestral Knowledge}} || +1 {{DOS2|Loremaster}} || {{DOS2|Elf}} | |||
|- | |||
| {{MdTalent DOS2|Arrow Recovery}} || +33% chance to recover special arrow after shooting it || None | |||
|- | |||
| {{MdTalent DOS2|Bigger And Better}} || Immediately grants 2 extra attribute points || Level 2 | |||
|- | |||
| {{MdTalent DOS2|Comeback Kid}} || Once per combat, if an enemy lands a fatal blow, return to life with 20% health. If resurrected during combat, Comeback Kid is available again. || None | |||
|- | |||
| {{MdTalent DOS2|Corpse Eater}} || Consume body parts to learn their memories || {{DOS2|Elf}} | |||
|- | |||
| {{MdTalent DOS2|Demon (talent)|Demon}} || +15% Fire Resistance, but takes +15% penalty to Water Resistance. Maximum Fire Resistance is raised +10. || Pyrokinetic 1; incompatible with {{DOS2|Ice King}} | |||
|- | |||
| {{MdTalent DOS2|Duck Duck Goose}} || Evade opportunity attacks || Huntsman Level 1 | |||
|- | |||
| {{MdTalent DOS2|Dwarven Guile}} || +1{{DOS2|Sneaking}} || {{DOS2|Dwarf}} | |||
|- | |||
| {{MdTalent DOS2|Elemental Affinity}} || Lowers AP spell cost by 1 when standing on a surface of the same element || None | |||
|- | |||
| {{MdTalent DOS2|Elemental Ranger}} || Shooting arrows inflict bonus elemental damage depending on the surface the target is standing on || Huntsman Level 1 | |||
|- | |||
| {{MdTalent DOS2|Escapist}} || Flee combat even when enemies are nearby || None | |||
|- | |||
| {{MdTalent DOS2|Executioner (talent)|Executioner}} || Grants +2 AP after dealing a killing blow once per turn || Warfare Level 1; incompatible with {{DOS2|The Pawn}} | |||
|- | |||
| {{MdTalent DOS2|Far Out Man}} || Increases range of skills and scrolls by 2m; does not affect melee and touch-range skills || None | |||
|- | |||
| {{MdTalent DOS2|Five-Star Diner}} || Doubles effects of food and potions || None | |||
|- | |||
| {{MdTalent DOS2|Gladiator}} || Once per turn, counterattack anyone who attacks you with a melee attack || Wielding a shield; Divine Talents gift bag | |||
|- | |||
| {{MdTalent DOS2|Glass Cannon}} || Start every combat round with maximum AP, but Magic and Physical Armour do not protect you from statuses || Incompatible with {{DOS2|Lone Wolf}} | |||
|- | |||
| {{MdTalent DOS2|Greedy Vessel}} || Whenever someone casts a Source spell in combat, you have a 20% chance of gaining +1 SP || Level 6; Divine Talents gift bag | |||
|- | |||
| {{MdTalent DOS2|Guerrilla}} || While sneaking, damage is increased +40%; reduces cost of entering sneak mode by 1 AP || None | |||
|- | |||
| {{MdTalent DOS2|Haymaker}} || Your attacks never miss but you cannot land critical hits. || Divine Talents gift bag | |||
|- | |||
| {{MdTalent DOS2|Hothead}} || While at maximum {{DOS2|Vitality}}, gain +10% critical chance and +10% accuracy || None | |||
|- | |||
| {{MdTalent DOS2|Ice King}} || +15% Water Resistance, but takes +15% penalty to Fire Resistance; maximum Water Resistance increases +10 || Hydrosophist Level 1; incompatible with {{DOS2|Demon (talent)|Demon}} | |||
|- | |||
| {{MdTalent DOS2|Indomitable}} || Every 3 turns, you can gain immunity against Crippled, Frozen, Knocked Down, Petrified, Polymorph for 1 turn after you were affected || Incompatible with {{DOS2|Glass Cannon}}; Divine Talents gift bag | |||
|- | |||
| {{MdTalent DOS2|Ingenious}} || +5 bonus to critical chance and +10% critical multiplier || {{DOS2|Human}} | |||
|- | |||
| {{MdTalent DOS2|Leech}} || Heals you when standing in blood || None | |||
|- | |||
| {{MdTalent DOS2|Living Armour}} || Adds +35% of all healing you receive by skills or consumables to Magic Armour || None | |||
|- | |||
| {{MdTalent DOS2|Lone Wolf}} || +2 Max AP, +2 Recovery AP, +30% Vitality, +60% Physical Armour, +60% Magic Armour, and doubles invested points in attributes up to a maximum of 40 and combat abilities (except Polymorph) up to a maximum of 10 while adventuring with a maximum of 1 companion || Removed when there are 3+ members in party; incompatible with {{DOS2|Glass Cannon}} | |||
|- | |||
| {{MdTalent DOS2|Magic Cycles}} || At the start of combat, gain 1 of 2 possible statuses: "Cycle of Fire and Water" (+2 Hydrosophist, +2 Pyrokinetic) and "Cycle of Earth and Air" (+2 Aerotheurge, +2 Geomancer) || Statuses swap each turn; Divine Talents gift bag | |||
|- | |||
| {{MdTalent DOS2|Master Thief}} || Become invisible while pickpocketing || Divine Talents gift bag | |||
|- | |||
| {{MdTalent DOS2|Mnemonic}} || Grants 3 extra points to {{DOS2|Memory}} attribute || None | |||
|- | |||
| {{MdTalent DOS2|Morning Person}} || When resurrected, you resurrect to full health || None | |||
|- | |||
| {{MdTalent DOS2|Opportunist}} || Gives you the ability to perform attacks of opportunity || None | |||
|- | |||
| {{MdTalent DOS2|Parry Master}} || +10% Dodging while dual wielding || None | |||
|- | |||
| {{MdTalent DOS2|Pet Pal}} || Enables you to speak with animals || None | |||
|- | |||
| {{MdTalent DOS2|Picture Of Health}} || Gives you extra Vitality: +3% for every point in Warfare || None | |||
|- | |||
| {{MdTalent DOS2|Rooted}} || +3 {{DOS2|Memory}} || {{DOS2|Sebille}} accepts a role on the {{DOS2|Nameless Isle}} | |||
|- | |||
| {{MdTalent DOS2|Sadist}} || Melee attacks deal additional fire damage to burning targets, poison damage to poisoned targets, and physical damage to bleeding targets || Divine Talents gift bag | |||
|- | |||
| {{MdTalent DOS2|Savage Sortilege}} || Gives all magical skills a critical chance equal to your critical chance score || None | |||
|- | |||
| {{MdTalent DOS2|Soulcatcher}} || When an ally dies, a Zombie Crawler emerges from their corpse under their control; this lasts 3 turns or until the ally is resurrected || Range 12; does not affect summons; Divine Talents gift bag | |||
|- | |||
| {{MdTalent DOS2|Slingshot}} || +5m range to grenade throws || None | |||
|- | |||
| {{MdTalent DOS2|Sophisticated}} || +10% Fire Resistance and +10% Poison Resistance || None | |||
|- | |||
| {{MdTalent DOS2|Spellsong}} || +1 Persuasion || {{DOS2|Lizard}} | |||
|- | |||
| {{MdTalent DOS2|Spider's Kiss}} || -2 {{DOS2|Constitution}} || Make a deal with {{DOS2|Dorotya}} | |||
|- | |||
| {{MdTalent DOS2|Stench}} || Decreases everyone's {{DOS2|Attitude}} towards you by 25, but melee opponents find you less attractive in combat || None | |||
|- | |||
| {{MdTalent DOS2|Sturdy}} || +10% maximum {{DOS2|Vitality}} and +5% Dodging || {{DOS2|Dwarf}} | |||
|- | |||
| {{MdTalent DOS2|The Pawn}} || Permits your character 1 AP worth of free movement per turn || Level 1 Scoundrel; incompatible with {{DOS2|Executioner (talent)|Executioner}} | |||
|- | |||
| {{MdTalent DOS2|Thrifty}} || +1 {{DOS2|Bartering}} || {{DOS2|Human}} | |||
|- | |||
| {{MdTalent DOS2|Torturer}} || Certain statuses caused by you are no longer blocked by Magic or Physical Armour, and their duration is extended by 1 turn. Acid, Bleeding, Burning, Death Wish, Entangled, Necrofire, Poisoned, Ruptured Tendons, and Suffocating are affected. || None | |||
|- | |||
| {{MdTalent DOS2|Trade Secrets}} || +1 {{DOS2|Bartering}} || Consume {{MdItem DOS2|Garvan's Head}} | |||
|- | |||
| {{MdTalent DOS2|Undead (talent)|Undead}} || Heal from poison, but regular healing damages you || {{DOS2|Undead}} | |||
|- | |||
| {{MdTalent DOS2|Unstable}} || Explode in a bloody cloud when you die, dealing 50% of your {{DOS2|Vitality}} as physical damage within a 3m radius || None | |||
|- | |||
| {{MdTalent DOS2|Walk It Off}} || Reduce duration of all statuses by 1 turn, including positive statuses. Does not affect statues with a duration of 1 turn || None | |||
|- | |||
| {{MdTalent DOS2|What A Rush}} ||Increases recovery and maximum AP by 1 when health is below 50% || None | |||
|} | |||
{{SHORTDESC:Gameplay mechanic (DOS2)}} | |||
[[Category:Gameplay mechanics in DOS2]] | |||
Latest revision as of 11:54, 14 April 2026
| This article is a stub and still under development! |
Talents are a gameplay mechanic that can affect each character's features, abilities and attributes.
| Name | Description | Requirements |
|---|---|---|
| Immediately grants 1 extra combat ability point(s) and 1 extra civil ability point(s) | Level 2 | |
| Reduces cost of using grenades and scrolls by 1 AP when offhand is free | None | |
| +1 Loremaster | Elf | |
| +33% chance to recover special arrow after shooting it | None | |
| Immediately grants 2 extra attribute points | Level 2 | |
| Once per combat, if an enemy lands a fatal blow, return to life with 20% health. If resurrected during combat, Comeback Kid is available again. | None | |
| Consume body parts to learn their memories | Elf | |
| +15% Fire Resistance, but takes +15% penalty to Water Resistance. Maximum Fire Resistance is raised +10. | Pyrokinetic 1; incompatible with Ice King | |
| Evade opportunity attacks | Huntsman Level 1 | |
| +1Sneaking | Dwarf | |
| Lowers AP spell cost by 1 when standing on a surface of the same element | None | |
| Shooting arrows inflict bonus elemental damage depending on the surface the target is standing on | Huntsman Level 1 | |
| Flee combat even when enemies are nearby | None | |
| Grants +2 AP after dealing a killing blow once per turn | Warfare Level 1; incompatible with The Pawn | |
| Increases range of skills and scrolls by 2m; does not affect melee and touch-range skills | None | |
| Doubles effects of food and potions | None | |
| File:Talent DOS2 Gladiator Icon.png Gladiator | Once per turn, counterattack anyone who attacks you with a melee attack | Wielding a shield; Divine Talents gift bag |
| Start every combat round with maximum AP, but Magic and Physical Armour do not protect you from statuses | Incompatible with Lone Wolf | |
| File:Talent DOS2 Greedy Vessel Icon.png Greedy Vessel | Whenever someone casts a Source spell in combat, you have a 20% chance of gaining +1 SP | Level 6; Divine Talents gift bag |
| While sneaking, damage is increased +40%; reduces cost of entering sneak mode by 1 AP | None | |
| File:Talent DOS2 Haymaker Icon.png Haymaker | Your attacks never miss but you cannot land critical hits. | Divine Talents gift bag |
| While at maximum Vitality, gain +10% critical chance and +10% accuracy | None | |
| +15% Water Resistance, but takes +15% penalty to Fire Resistance; maximum Water Resistance increases +10 | Hydrosophist Level 1; incompatible with Demon | |
| File:Talent DOS2 Indomitable Icon.png Indomitable | Every 3 turns, you can gain immunity against Crippled, Frozen, Knocked Down, Petrified, Polymorph for 1 turn after you were affected | Incompatible with Glass Cannon; Divine Talents gift bag |
| +5 bonus to critical chance and +10% critical multiplier | Human | |
| Heals you when standing in blood | None | |
| Adds +35% of all healing you receive by skills or consumables to Magic Armour | None | |
| +2 Max AP, +2 Recovery AP, +30% Vitality, +60% Physical Armour, +60% Magic Armour, and doubles invested points in attributes up to a maximum of 40 and combat abilities (except Polymorph) up to a maximum of 10 while adventuring with a maximum of 1 companion | Removed when there are 3+ members in party; incompatible with Glass Cannon | |
| File:Talent DOS2 Magic Cycles Icon.png Magic Cycles | At the start of combat, gain 1 of 2 possible statuses: "Cycle of Fire and Water" (+2 Hydrosophist, +2 Pyrokinetic) and "Cycle of Earth and Air" (+2 Aerotheurge, +2 Geomancer) | Statuses swap each turn; Divine Talents gift bag |
| File:Talent DOS2 Master Thief Icon.png Master Thief | Become invisible while pickpocketing | Divine Talents gift bag |
| Grants 3 extra points to Memory attribute | None | |
| When resurrected, you resurrect to full health | None | |
| Gives you the ability to perform attacks of opportunity | None | |
| +10% Dodging while dual wielding | None | |
| Enables you to speak with animals | None | |
| Gives you extra Vitality: +3% for every point in Warfare | None | |
| File:Talent DOS2 Rooted Icon.png Rooted | +3 Memory | Sebille accepts a role on the Nameless Isle |
| File:Talent DOS2 Sadist Icon.png Sadist | Melee attacks deal additional fire damage to burning targets, poison damage to poisoned targets, and physical damage to bleeding targets | Divine Talents gift bag |
| Gives all magical skills a critical chance equal to your critical chance score | None | |
| File:Talent DOS2 Soulcatcher Icon.png Soulcatcher | When an ally dies, a Zombie Crawler emerges from their corpse under their control; this lasts 3 turns or until the ally is resurrected | Range 12; does not affect summons; Divine Talents gift bag |
| +5m range to grenade throws | None | |
| +10% Fire Resistance and +10% Poison Resistance | None | |
| +1 Persuasion | Lizard | |
| File:Talent DOS2 Spider's Kiss Icon.png Spider's Kiss | -2 Constitution | Make a deal with Dorotya |
| Decreases everyone's Attitude towards you by 25, but melee opponents find you less attractive in combat | None | |
| +10% maximum Vitality and +5% Dodging | Dwarf | |
| Permits your character 1 AP worth of free movement per turn | Level 1 Scoundrel; incompatible with Executioner | |
| +1 Bartering | Human | |
| Certain statuses caused by you are no longer blocked by Magic or Physical Armour, and their duration is extended by 1 turn. Acid, Bleeding, Burning, Death Wish, Entangled, Necrofire, Poisoned, Ruptured Tendons, and Suffocating are affected. | None | |
| +1 Bartering | Consume | |
| Heal from poison, but regular healing damages you | Undead | |
| Explode in a bloody cloud when you die, dealing 50% of your Vitality as physical damage within a 3m radius | None | |
| Reduce duration of all statuses by 1 turn, including positive statuses. Does not affect statues with a duration of 1 turn | None | |
| Increases recovery and maximum AP by 1 when health is below 50% | None |