DOS2:The Armoury: Difference between revisions
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== Objectives == | == Objectives == | ||
''The sequence and content of quests vary based on party choices.'' | |||
{{Questline DOS2 | {{Questline DOS2 | ||
| quest = Open the armoury door. | | quest = Open the armoury door. | ||
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== Walkthrough == | == Walkthrough == | ||
After entering the {{DOS2|Decrepit Ruins}}, a diseased | After entering the {{DOS2|Decrepit Ruins}}, a diseased {{MdChar DOS2|Sang|Magister Sang}} can be found in front of a large door. You may choose to spare his life, but he dies regardless. Killing him grants 1700 xp. | ||
'''Note: If you do not already have the Bless ability, continue this quest later.''' | '''Note: If you do not already have the Bless ability, continue this quest later.''' | ||
Revision as of 09:23, 1 March 2026
The Armoury is a quest in Divinity: Original Sin II. This quest is initiated upon entering the Decrepit Ruins in the Hollow Marshes.
Objectives
The sequence and content of quests vary based on party choices.
Open the armoury door.
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Explore the second room.
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Examine the monolith.
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Walkthrough
After entering the Decrepit Ruins, a diseased
Magister Sang can be found in front of a large door. You may choose to spare his life, but he dies regardless. Killing him grants 1700 xp.
Note: If you do not already have the Bless ability, continue this quest later.
The source fountain at X: 334 Y: 480 may be used to gain a source charge. Use bless on the lever at X: 314 Y: 480 for 300 xp and flip the lever. Go back to the source fountain and get another source point before entering the next room which gives you 2100 xp. Interact with the glowing monolith at X: 319 Y: 502 and infuse it with source.
Tutorial
- Enter Decrepit Ruins
- Talk to and/or kill Magister Sang (+1700 xp)
- Get source from source fountain at X: 334 Y: 480
- Bless the lever at X: 314 Y: 480 (+300 xp)
- Grab another source point
- Enter Braccus' Armoury (+2100 xp)
- Infuse monolith with source (+900 xp)