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DOS2:Fort Joy Caverns: Difference between revisions

Location in Fort Joy Ghetto
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'''Fort Joy Caverns''' is a location in {{DOS2|Fort Joy Ghetto}} in ''[[Divinity: Original Sin II]]''. There is a hidden stone hatch in the caverns leading to the {{DOS2|Forgotten Cell}}.
{{SEO
| description = Fort Joy Caverns is a location in Fort Joy Ghetto in Act 1 of Divinity: Original Sin 2 (DOS2).}}
'''Fort Joy Caverns''' is a location in {{DOS2|Fort Joy Ghetto}} in ''[[Divinity: Original Sin II]]''.
 
== Overview ==
Fort Joy Caverns is the gathering site for many {{DOS2|Elf|elves}} attempting to avoid hostile {{DOS2|human}}s, especially those aligned with {{MdChar DOS2|Griff|Camp Boss Griff}}. The cave can be divided into three general regions consisting of the entrance, rear, and fort.
 
=== Entrance ===
The entrance area is an established campsite frequented by {{DOS2|Sourcerer}}s. There is a hidden stone hatch leading to the {{DOS2|Forgotten Cell}}, which the party can identify and unearth using a shovel. Alternatively, {{MdChar DOS2|Mody}} introduces the party to the hatch after two rounds of playing hide-and-seek.
 
=== Rear ===
Several barricades delineate the border between the front and rear sections of the cave. If travelling past the {{DOS2|Poison}} puddles and approaching the remains of a melted dwarf, three amphibians ambush the party from elevations along both sides of the passage. It is possible to retrieve the {{MdItem DOS2|Shovel}} at {{Coords DOS2|497|498}} without triggering combat.
 
=== Fort ===
The fort, which is also named Mody's Playhouse or Mody's Place, is slightly past the barriers and can be accessed using {{MdSkill DOS2|Teleportation}} near {{Coords DOS2|486|520}}. A signpost proclaims the message: ''Mody's Place. NO grownups ALLOWED! (Except heroes)'', referencing his ongoing work {{MdItem DOS2|The Adventures of the Hero}}. 300 {{DOS2|Experience|XP}} is gained upon reaching this area.


== Characters ==
== Characters ==
{{div col}}
{{div col}}
* {{LgChar DOS2|Amyro}}
* {{LgChar DOS2|Elodi}}
* {{LgChar DOS2|Elodi}}
* {{LgChar DOS2|Frolie}}
* {{LgChar DOS2|Frolie}}
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== Notable loot ==
== Notable loot ==
* {{LgItem DOS2|Ornate Chest}} on a small island near the end of the cave at {{Coords DOS2|537|487}}
* {{LgItem DOS2|Shovel}} on the ground past the barricades at {{Coords DOS2|497|498}}
* {{LgItem DOS2|Shovel}} on the ground past the barricades at {{Coords DOS2|497|498}}
* {{LgItem DOS2|Ornate Chest}} on a small island at {{Coords DOS2|537|487}}
* {{LgItem DOS2|The Adventures of the Hero}} in Mody's Playhouse at {{Coords DOS2|475|518}}


{{SHORTDESC:Location in Fort Joy Ghetto}}
{{SHORTDESC:Location in Fort Joy Ghetto}}
[[Category:Locations in DOS2]]
[[Category:Locations in Fort Joy Ghetto in DOS2]]
[[Category:Locations in Fort Joy Ghetto in DOS2]]

Latest revision as of 00:06, 3 April 2026

{{#seo| description = Fort Joy Caverns is a location in Fort Joy Ghetto in Act 1 of Divinity: Original Sin 2 (DOS2).| image = | keywords = Fort Joy Caverns, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Fort Joy Caverns - Divinity Wiki| type = article}}

Fort Joy Caverns is a location in Fort Joy Ghetto in Divinity: Original Sin II.

Overview

Fort Joy Caverns is the gathering site for many elves attempting to avoid hostile humans, especially those aligned with Camp Boss Griff. The cave can be divided into three general regions consisting of the entrance, rear, and fort.

Entrance

The entrance area is an established campsite frequented by Sourcerers. There is a hidden stone hatch leading to the Forgotten Cell, which the party can identify and unearth using a shovel. Alternatively, Mody introduces the party to the hatch after two rounds of playing hide-and-seek.

Rear

Several barricades delineate the border between the front and rear sections of the cave. If travelling past the Poison puddles and approaching the remains of a melted dwarf, three amphibians ambush the party from elevations along both sides of the passage. It is possible to retrieve the Shovel at   X: 497  Y: 498   without triggering combat.

Fort

The fort, which is also named Mody's Playhouse or Mody's Place, is slightly past the barriers and can be accessed using Teleportation near   X: 486  Y: 520  . A signpost proclaims the message: Mody's Place. NO grownups ALLOWED! (Except heroes), referencing his ongoing work The Adventures of the Hero. 300 XP is gained upon reaching this area.

Characters

Enemies

Quests

Notable loot

  • Ornate Chest on a small island near the end of the cave at   X: 537  Y: 487  
  • Shovel on the ground past the barricades at   X: 497  Y: 498  
  • The Adventures of the Hero in Mody's Playhouse at   X: 475  Y: 518