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DOS2:Witch House: Difference between revisions

Location in the Meadows
Created page with "{{SEO | description = Witch House is a location in the Meadows during Act 2 of Divinity: Original Sin 2 (DOS2).}} '''Witch House''' is a location in the {{DOS2|Meadows}} during {{DOS2|Act Two}} of ''Divinity: Original Sin II''. {{Quote DOS2|'Here Be Witchery.<br>Trespass Not.'|{{DOS2|Magisters of the Divine Order|Magister}} warning sign}} == Overview == The entrance to the Witch House is in the {{DOS2|Meadows}} of {{DOS2|Reaper's Coast}} near {{Coords DOS2|379|220}..."
 
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{{SHORTDESC:Location in the Meadows}}
{{SHORTDESC:Location in the Meadows}}
[[Category:Locations in DOS2]]
[[Category:Locations in DOS2]]
[[Category:Locations in the Meadows in DOS2]]
[[Category:Locations in Meadows in DOS2]]

Latest revision as of 08:34, 24 April 2026

{{#seo| description = Witch House is a location in the Meadows during Act 2 of Divinity: Original Sin 2 (DOS2).| image = | keywords = Witch House, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Witch House - Divinity Wiki| type = article}}

Witch House is a location in the Meadows during Act Two of Divinity: Original Sin II.

'Here Be Witchery.
Trespass Not.'
Magister warning sign

Overview

The entrance to the Witch House is in the Meadows of Reaper's Coast near   X: 379  Y: 220  . The Key to the Witch's House is in the field along the southern perimeter. Although the building was ransacked, its cellar is undisturbed and still protected by a minefield of explosive rats.

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