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DOS2:The Armoury: Difference between revisions

Quest in Escape from Reaper's Eye
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No edit summary
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== Objectives ==
== Objectives ==
''The sequence and content of quests vary based on party choices.''
''Quest content may vary based on party choices.''
{{Questline DOS2
{{Questline DOS2
| quest = Open the armoury door.
| quest = Open the armoury door.
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{{Questline DOS2
{{Questline DOS2
| quest = Bless the cursed lever.
| quest = {{DOS2|Bless}} the cursed lever.
| content = * We should bless the cursed lever, or we'll end up like the dead Magisters.}}
| content = * We should bless the {{DOS2|Curse (status)|cursed}} lever, or we'll end up like the dead {{DOS2|Magisters of the Divine Order|Magisters}}.}}


{{Questline DOS2
{{Questline DOS2
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== Walkthrough ==
== Walkthrough ==
After entering the {{DOS2|Decrepit Ruins}}, a diseased {{MdChar DOS2|Sang|Magister Sang}} can be found in front of a large door. You may choose to spare his life, but he dies regardless. Killing him grants 1700 xp.
After entering the {{DOS2|Decrepit Ruins}}, a diseased {{MdChar DOS2|Sang|Magister Sang}} can be found in front of a large door. You may choose to spare his life, but he dies regardless. Killing him grants 1700 XP.


'''Note: If you do not already have the Bless ability, continue this quest later.'''  
'''Note: If you do not already have the Bless ability, continue this quest later.'''  


The source fountain at {{Coords DOS2|334|480}} may be used to gain a source charge. Use bless on the lever at {{Coords DOS2|314|480}} for 300 xp and flip the lever. Go back to the source fountain and get another source point before entering the next room which gives you 2100 xp. Interact with the glowing monolith at {{Coords DOS2|319|502}} and infuse it with source.
The source fountain at {{Coords DOS2|334|480}} may be used to gain a Source charge. Use {{MdSkill DOS2|Bless}} on the lever at {{Coords DOS2|314|480}} for 300 XP and flip the lever. Go back to the source fountain and get another Source Point before entering the next room which gives you 2100 XP. Interact with the glowing monolith at {{Coords DOS2|319|502}} and infuse it with Source.


== Tutorial ==
== Tutorial ==
# Enter the {{DOS2|Decrepit Ruins}}
# Enter the {{DOS2|Decrepit Ruins}}
# Talk to and/or kill Magister Sang (+1700 xp)
# Talk to and/or kill {{MdChar DOS2|Sang}} (+1700 xp)
# Obtain a Source Point from the fountain in the room
# Obtain a Source Point from the fountain in the room
# Bless the lever next to the large door (+300 xp)
# {{MdSkill DOS2|Bless}} the lever next to the large door (+300 xp)
# Obtain another Source Point from the fountain
# Obtain another Source Point from the fountain
# Use the lever and enter the interior room, ''Braccus' Armoury'' (+2100 xp)
# Use the lever and enter the interior room, ''Braccus' Armoury'' (+2100 xp)
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* {{Quest DOS2|Artefacts of the Tyrant}}
* {{Quest DOS2|Artefacts of the Tyrant}}


{{SHORTDESC:Escape from Reaper's Eye quest}}
{{SHORTDESC:Quest in Escape from Reaper's Eye}}
[[Category:Quests in DOS2]]
[[Category:Quests in DOS2]]
[[Category:Quests in Escape from Reaper's Eye in DOS2]]
[[Category:Quests in Escape from Reaper's Eye in DOS2]]

Revision as of 22:11, 9 May 2026

{{#seo| description = The Armoury is a quest in Divinity: Original Sin 2 (DOS2). After completing Most Dangerous When Cornered, this quest is initiated by entering the Decrepit Ruins.| image = | keywords = The Armoury, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = The Armoury - Divinity Wiki| type = article}}

The Armoury is a quest in Divinity: Original Sin II. After completing Most Dangerous When Cornered, this quest is initiated by entering the Decrepit Ruins.

Objectives

Quest content may vary based on party choices.

Open the armoury door.
  • Magisters lie dead at the door of an ancient armoury. Did the door do this to them?
Bless the cursed lever.
Explore the second room.
  • We opened the door to the second room.
Examine the monolith.
  • Inside, we found a strange monolith.
Quest complete.
  • The monolith gave up its treasure.

Walkthrough

After entering the Decrepit Ruins, a diseased Magister Sang can be found in front of a large door. You may choose to spare his life, but he dies regardless. Killing him grants 1700 XP.

Note: If you do not already have the Bless ability, continue this quest later.

The source fountain at   X: 334  Y: 480   may be used to gain a Source charge. Use Bless on the lever at   X: 314  Y: 480   for 300 XP and flip the lever. Go back to the source fountain and get another Source Point before entering the next room which gives you 2100 XP. Interact with the glowing monolith at   X: 319  Y: 502   and infuse it with Source.

Tutorial

  1. Enter the Decrepit Ruins
  2. Talk to and/or kill Sang (+1700 xp)
  3. Obtain a Source Point from the fountain in the room
  4. Bless the lever next to the large door (+300 xp)
  5. Obtain another Source Point from the fountain
  6. Use the lever and enter the interior room, Braccus' Armoury (+2100 xp)
  7. Infuse the Shrine of Braccus Rex with Source (+900 xp)