Strength is one of six attributes in Divinity: Original Sin II. Each point of strength increases +5% for all strength-based weapons.
DOS2:Strength: Difference between revisions
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'''Strength''' is one of six [[attributes]]. Each point of strength increases +5% for all strength-based weapons. | <tabber> | ||
|-| Divinity: Original Sin II = | |||
'''Strength''' is one of six [[attributes]] in ''[[Divinity: Original Sin II]]''. Each point of strength increases +5% for all strength-based weapons. | |||
|-| Divinity: Original Sin = | |||
'''Strength''' is a statistic in ''[[Divinity: Original Sin]]''. It determines character proficiency with strength-based weapons, how far items can be thrown, and maximum carry capacity. Strength can also improve Man-at-Arms skills and allow the character to equip stronger gear. | |||
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{{SHORTDESC:Attribute}} | {{SHORTDESC:Attribute}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] | ||
[[Category:Gameplay mechanics in DOS]] | |||
[[Category:Gameplay mechanics in DOS2]] | [[Category:Gameplay mechanics in DOS2]] | ||
Revision as of 21:49, 7 February 2026
| This article is a stub and still under development! |
Strength is a statistic in Divinity: Original Sin. It determines character proficiency with strength-based weapons, how far items can be thrown, and maximum carry capacity. Strength can also improve Man-at-Arms skills and allow the character to equip stronger gear.