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DOS2:Strength: Difference between revisions

Attribute
Created page with "{{Stub}} '''Strength''' is one of six attributes. Each point of strength increases +5% for all strength-based weapons. {{SHORTDESC:Attribute}} Category:Gameplay mechanics Category:Gameplay mechanics in DOS2"
 
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'''Strength''' is one of six [[attributes]]. Each point of strength increases +5% for all strength-based weapons.
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|-| Divinity: Original Sin II =
'''Strength''' is one of six [[attributes]] in ''[[Divinity: Original Sin II]]''. Each point of strength increases +5% for all strength-based weapons.
 
|-| Divinity: Original Sin =
'''Strength''' is a statistic in ''[[Divinity: Original Sin]]''. It determines character proficiency with strength-based weapons, how far items can be thrown, and maximum carry capacity. Strength can also improve Man-at-Arms skills and allow the character to equip stronger gear.
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{{SHORTDESC:Attribute}}
{{SHORTDESC:Attribute}}
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics in DOS]]
[[Category:Gameplay mechanics in DOS2]]
[[Category:Gameplay mechanics in DOS2]]

Revision as of 21:49, 7 February 2026

Strength is a statistic in Divinity: Original Sin. It determines character proficiency with strength-based weapons, how far items can be thrown, and maximum carry capacity. Strength can also improve Man-at-Arms skills and allow the character to equip stronger gear.