DD:Joram's house: Difference between revisions
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{{SEO | {{SEO | ||
| description = Joram's house is the player character's starting location in Divine Divinity. | | description = Joram's house is the player character's starting location in Divine Divinity. | ||
| image = | | image = }} | ||
{{Relative location | {{Relative location | ||
| north = Abandoned house | | north = Abandoned house | ||
| west = Lanilor's house | | west = Lanilor's house | ||
| east = Healing shrine | | east = Healing shrine | ||
| south = Dragon statues | | south = Dragon statues}} | ||
}} | |||
'''Joram's house''' is the player character's starting location in ''[[Divine Divinity]]''. | '''Joram's house''' is the player character's starting location in ''[[Divine Divinity]]''. | ||
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== Overview == | == Overview == | ||
The player character awakens in {{ | The player character awakens in {{MdChar DD|Joram|Joram's}} cellar. The room has a healing potion, weapon, and shoes that can be used as starting gear. The cellar is also a potential base because it contains a bed, chest, and several barrels for storage. | ||
Upstairs, Joram's house consists of one large room and a small study. Several books and letters can be found on tables and shelves. | Upstairs, Joram's house consists of one large room and a small study. Several books and letters can be found on tables and shelves. | ||
If interacting with Joram, he reveals that he followed a white cat to the player character's body. Upon discovery, Joram | If interacting with Joram, he reveals that he followed a [[Arhu|white cat]] to the player character's body. Upon discovery, Joram brought the player character to his home, where they rested for the last three days in his cellar. | ||
Joram freely shares his possessions, so all items can be taken from his house without consequence. | Joram freely shares his possessions, so all items can be taken from his house without consequence. | ||
== Characters == | == Characters == | ||
* {{ | * {{LgChar DD|Joram}} | ||
== Literature == | == Literature == | ||
* {{ | * {{LgItem DD|Geography of Rivellon}} | ||
* {{ | * {{LgItem DD|Herbal Medicine}} | ||
* {{ | * {{LgItem DD|Letter to Joram (George)}} | ||
* {{ | * {{LgItem DD|Letter to Joram (Lanilor)}} | ||
{{SHORTDESC:Location in Aleroth (DD)}} | |||
{{Navbox DD locations}} | {{Navbox DD locations}} | ||
[[Category:Locations]] | [[Category:Locations]] | ||
Revision as of 12:57, 16 February 2026
Template:Relative location Joram's house is the player character's starting location in Divine Divinity.
Overview
The player character awakens in
Joram's cellar. The room has a healing potion, weapon, and shoes that can be used as starting gear. The cellar is also a potential base because it contains a bed, chest, and several barrels for storage.
Upstairs, Joram's house consists of one large room and a small study. Several books and letters can be found on tables and shelves.
If interacting with Joram, he reveals that he followed a white cat to the player character's body. Upon discovery, Joram brought the player character to his home, where they rested for the last three days in his cellar.
Joram freely shares his possessions, so all items can be taken from his house without consequence.
Characters
Literature