| Beast |
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| Appearances | Divinity: Original Sin II |
|---|
| Gender | Male |
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| Race | Dwarf |
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| Level |
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| Vitality |
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| Physical armour |
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| Magic armour |
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| Strength |
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| Finesse |
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| Intelligence |
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| Constitution |
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| Memory |
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| Wits |
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| Level |
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
|
| Finesse |
|
| Intelligence |
|
| Constitution |
|
| Memory |
|
| Wits |
|
| Level |
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
|
| Finesse |
|
| Intelligence |
|
| Constitution |
|
| Memory |
|
| Wits |
|
| Level |
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
|
| Finesse |
|
| Intelligence |
|
| Constitution |
|
| Memory |
|
| Wits |
| |
Beast is one of six Origin characters in Divinity: Original Sin II.
Involvement
Prologue
Beast is in lower deck of the Merryweather. He notes the direction of the ship and its distance of 10.4 nautical miles from Fort Joy.
Act One
After the shipwreck, Beast is near the coastline in Fort Joy Ghetto at Template:Coords. He is busy with moving around another shipwreck. If succeeding to help him, he offers one gold coin. The player character learns he has "business" north of Fort Joy in Driftwood. After this dialogue, he can join the party.
Combat