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DOS2:Saheila

Elven Sourcerer in Fort Joy Caverns
Revision as of 06:30, 26 February 2026 by Alex (talk | contribs)
{{#seo| description = Saheila is a blind elven Sourcerer in Fort Joy Caverns in Divinity: Original Sin 2 (DOS2).| image = Icon DOS2 Saheila.png| keywords = Saheila, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Saheila - Divinity Wiki| type = article}}
Saheila
AppearancesDivinity: Original Sin II
GenderFemale
RaceElf
Stats

Level 3
Vitality
Physical armour 16
Magic armour 44
Strength 11
Finesse 11
Intelligence 12
Constitution 12
Memory 12
Wits 11

Level 3
Vitality
Physical armour
Magic armour
Strength 11
Finesse 11
Intelligence 12
Constitution 12
Memory 12
Wits 11

Level 3
Vitality
Physical armour
Magic armour
Strength 11
Finesse 11
Intelligence 12
Constitution 12
Memory 12
Wits 11

Level 3
Vitality
Physical armour
Magic armour
Strength 11
Finesse 11
Intelligence 12
Constitution 12
Memory 12
Wits 11

Saheila is a blind Sourcerer in Act One of Divinity: Original Sin II.

'I do not cover my eyes. I cover the place they used to be. They are gone now. Taken. But I see all the same.'
—Saheila

Involvement

Act One

Saheila is first found in Fort Joy Caverns, which can be accessed from the Ghetto at   X: 487  Y: 548  .

Asking about Amyro initiates The Imprisoned Elf and advances The Path of Common Knowledge.

Note: If playing as Lohse, her inner demon tries to emerge while speaking to Saheila, requiring a constitution, strength, or intelligence check. Otherwise, the party enter combat against everyone in the cavern.

Combat

Resistances

  • Air 40%
  • Earth 40%
  • Fire 40%
  • Poison 40%
  • Water 40%

Abilities

  • Level 2 Hydrosophist: Water attacks deal 10% more damage. Healing increases by 10%. Magic armour from skills and potions increases by 10%.
  • Level 2 Perseverance: When frozen or stunned, restore magic armour by 10%. When knocked down or petrified, restore physical armour by 10%.