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Attitude

Gameplay mechanic in multiple Divinity games
Revision as of 15:54, 30 March 2025 by Alex (talk | contribs)
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{{#seo| description = Attitude is a game mechanic spanning multiple Divinity games. In general, the mechanic reflects a character's disposition toward party members, which affects how the NPC behaves around the party.| image = | keywords = Attitude, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Attitude - Divinity Wiki| type = article}}

Attitude is a game mechanic in Divinity: Original Sin II. The number represents a character's favorability toward a party member, with positive numbers indicating good favorability and negative numbers indicating dislike.

NPC attitude

Attitude affects merchant prices. Traders upcharge their wares if they dislike the party, while discounts are offered if they view the party favorably.

The attitude value reflected in an NPC is specific to the selected party member. This means that an NPC can dislike one party member but like another.

NPC attitude can be increased through dialogue options and offering gifts (through the trading menu). Attitude can be decreased through dialogue and committing crimes.

Companion attitude

Companion attitude is affected by dialogue responses and the player character's choices in their origin quests and origin moments. If companion attitude falls too low, the companion might permanently leave the party.


Attitude is a game mechanic in Divine Divinity, which represents an NPC's opinion of the player character.

NPC attitude

If the NPC views the player character favorably, they offer discounts on trade. If the NPC dislikes the player character, they increase their prices.

NPC attitude can be increased through dialogue options, completing certain quests, and offering gifts (through the trading menu). Attitude can be decreased through dialogue options and committing crimes, such as stealing.