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Aleroth catacombs consist of five levels of sprawling tunnels beneath Aleroth.
Overview
The catacombs are a large cavern system beneath Aleroth. Although most of its tunnels are natural, some areas appear shaped by ancient dwarf-working. Sometime before Divine Divinity, several explorers ventured into the caverns only to lose half a dozen men.
Mardaneus himself entered the catacombs alone but upon returning to the surface, he sealed the entrance and warned others of evil emanations from below.
Lanilor suspects the catacombs hold the answer to cure Mardaneus' insanity.
To enter the catacombs, the dragon statues must be rotated to face north.
Level One
Level Two
Level Three
Level Four
Level Five
Thelyron's resurrection area is on the fifth floor. If approaching the centre of the room,
Desmond expresses frustration toward the resurrection ritual. Before dying, the necromancer left directions for his revival, but Desmond and the other skeletons have been unable to complete the ritual. Desmond can show the player character the location of four levers. Beginning in the southeast and counterclockwise, the four levers are: flesh, aging, strength and life. To complete the ritual, the player character must pull the lever of strength in the northwest corner of the room.
After reviving, Thelyron admits to causing
Mardaneus' madness but soon begs the player character to kill him again because he cannot bear the pain of being undead. Regardless of dialogue options, the player character must kill Thelyron which causes hostile undead to spawn. The creatures can be killed for XP or the player character can flee from the centre of the room. After crossing the threshold of the resurrection chamber, Mardaneus appears through a portal and all the undead disappear. He expresses his gratitude toward the player character and asks them to visit him at his house. The portal can be used to return the player character to Aleroth.
Level Six
In the four far corners of level five (outside of the resurrection area), there are tiles that lead one floor down to a small room. Each room has one strong enemy and contains valuables such as jewels and equipment.