DOS2:Character creation: Difference between revisions
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'''Character creation''' occurs at the beginning of each new save. The player can select one of six {{DOS2|Origins|origin characters}} or create a custom character. | |||
'''Character creation''' occurs at the beginning of each new save. The player can select one of six | |||
== Origins == | == Origins == | ||
{{hatnote|Main article: | {{hatnote|Main article:{{DOS2|Origins}}}} | ||
Origins have unique backstories and | Origins have unique backstories and {{DOS2|quests}}. | ||
{{div col}} | {{div col}} | ||
* {{MdChar DOS2|Beast}} | * {{MdChar DOS2|Beast}} | ||
| Line 17: | Line 15: | ||
== Presets == | == Presets == | ||
The preset tab suggests 14 different builds with recommended | The preset tab suggests 14 different builds with recommended {{DOS2|abilities}}, {{DOS2|attributes}}, and {{DOS2|skills}}. These builds are ''suggestions'', not classes. ''[[Divinity: Original Sin II]]'' is a class-less system, so characters are not locked to mechanics. For example, the player can select the 'Ranger' preset and swap out ranged abilities with sneaking and thievery, which are abilities characteristic of a 'Rogue'. | ||
=== Attributes === | === Attributes === | ||
{{hatnote|Main article: | {{hatnote|Main article: {{DOS2|Attributes}}}} | ||
Characters have six attributes. In general, strength and finesse affect physical damage while intelligence affects magic damage. Attributes have an initial base value of 10. During character creation, 3 points can be distributed across attributes, with each subsequent level up granting 2 additional points. | Characters have six attributes. In general, strength and finesse affect physical damage while intelligence affects magic damage. Attributes have an initial base value of 10. During character creation, 3 points can be distributed across attributes, with each subsequent level up granting 2 additional points. | ||
* | * {{DOS2|Strength}} increases damage with strength-based weapons and skills, and increases maximum carry capacity. | ||
* | * {{DOS2|Finesse}} increases damage with finesse-based weapons and skills. | ||
* | * {{DOS2|Intelligence}} increases intelligence-based damage. | ||
* | * {{DOS2|Constitution}} determines character {{DOS2|vitality}}, which is maximum health. | ||
* | * {{DOS2|Memory}} increases maximum memory slots, which are needed to learn skills. Characters gain maximum memory slots as they level even if no points are added. Increasing memory will increase the number of maximum slots they gain ''per level''. | ||
* | * {{DOS2|Wits}} determine critical chance, {{DOS2|initiative}}, and ability to detect traps and hidden treasures. | ||
=== Abilities === | === Abilities === | ||
{{hatnote|Main article: | {{hatnote|Main article: {{DOS2|Abilities}}}} | ||
Abilities are categorized as combat or civil, which each have 3 additional sub-categories. | Abilities are categorized as combat or civil, which each have 3 additional sub-categories. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! Name !! class="unsortable"|Description !! Category !! Sub-category | ! Name !! class="unsortable"|Description !! Category !! Sub-category | ||
|- | |- | ||
| {{MdAbility DOS2|Aerotheurge}} || Increases all air damage dealt || Combat || Skills | | {{MdAbility DOS2|Aerotheurge}} || Increases all air damage dealt || Combat || Skills | ||
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|} | |} | ||
=== Talents === | === Talents === | ||
{{hatnote|Main article: | {{hatnote|Main article: {{DOS2|Talents}}}} | ||
[[Category:Character creation in DOS2]] | [[Category:Character creation in DOS2]] | ||
[[Category:Gameplay mechanics in DOS2]] | [[Category:Gameplay mechanics in DOS2]] | ||
Latest revision as of 00:25, 27 February 2026
| This article is a stub and still under development! |
Character creation occurs at the beginning of each new save. The player can select one of six origin characters or create a custom character.
Origins
Origins have unique backstories and quests.
Presets
The preset tab suggests 14 different builds with recommended abilities, attributes, and skills. These builds are suggestions, not classes. Divinity: Original Sin II is a class-less system, so characters are not locked to mechanics. For example, the player can select the 'Ranger' preset and swap out ranged abilities with sneaking and thievery, which are abilities characteristic of a 'Rogue'.
Attributes
Characters have six attributes. In general, strength and finesse affect physical damage while intelligence affects magic damage. Attributes have an initial base value of 10. During character creation, 3 points can be distributed across attributes, with each subsequent level up granting 2 additional points.
- Strength increases damage with strength-based weapons and skills, and increases maximum carry capacity.
- Finesse increases damage with finesse-based weapons and skills.
- Intelligence increases intelligence-based damage.
- Constitution determines character vitality, which is maximum health.
- Memory increases maximum memory slots, which are needed to learn skills. Characters gain maximum memory slots as they level even if no points are added. Increasing memory will increase the number of maximum slots they gain per level.
- Wits determine critical chance, initiative, and ability to detect traps and hidden treasures.
Abilities
Abilities are categorized as combat or civil, which each have 3 additional sub-categories.
| Name | Description | Category | Sub-category |
|---|---|---|---|
| Increases all air damage dealt | Combat | Skills | |
| Increases all poison and earth damage dealt, and any physical armour restoration caused | Combat | Skills | |
| Increases damage bonus when attacking from high ground | Combat | Skills | |
| Increases all water damage dealt, and any vitality healing or magic armour restoration caused | Combat | Skills | |
| Heals the user whenever damage is dealt directly to vitality | Combat | Skills | |
| Provides 1 free attribute point per point invested | Combat | Skills | |
| Increases all fire damage dealt | Combat | Skills | |
| Increases movement speed and critical modifier | Combat | Skills | |
| Increases vitality, damage, physical armour and magic armour of summons and totems | Combat | Skills | |
| Increases all physical damage dealt | Combat | Skills | |
| Increases damage and critical chance when using bows and crossbows | Combat | Weapons | |
| Increases damage and accuracy when using a single-handed weapon with a shield or empty off-hand | Combat | Weapons | |
| Increases damage and critical multiplier when using two-handed melee weapons | Combat | Weapons | |
| Grants dodging and resistance bonuses to all allies within 8m radius | Combat | Defence | |
| Restores magic armour after recovering from frozen or stunned, and restores physical armour after knocked down or petrified | Combat | Defence | |
| Reflects received damage to attacker | Combat | Defence | |
| Identifies enemies and items by examining them or using an identifying glass | Civil | Craftsmanship | |
| Moves items telepathically regardless of weight | Civil | Craftsmanship | |
| File:Ability DOS2 Sneaking (ability) Icon.png Sneaking | Reduces others' sight cones and increases character movement speed while sneaking | Civil | Nasty deeds |
| Improves lockpicking and pickpocketing skills | Civil | Nasty deeds | |
| For each point invested, traders reduce their prices while paying more for character items | Civil | Personality | |
| Increases likelihood of finding extra treasure wherever loot is stashed | Civil | Personality | |
| Increases likelihood of convincing others in dialogues, and increases how much characters like you | Civil | Personality |